Argarin Letrah Bloodbane

Argarin is a Dragonborn barbarian who roams the realm of Vallhyn seeking adventure, fame, and treasure. Born in the western kingdom of Carus to a blacksmith and a town watch guard, this fire-touched youth learned of his destiny from the clan elders. The rusty color of his scales and the fire he breathes tell of the fire and fury that runs through his veins.

He spent his youth learning of the history of his clan, which impressed upon him the long tradition of loyal and honorable conduct. He spent many days smithing with his father, and it was in this forge that he tempered his rage with the hammer and anvil. His father drilled him on all that he should be: honorable, loyal, and respectful. His mother instructed him in the ways of battle and instilled in him the honesty and bluntness for which he is known.

When Argarin came of age, his father gifted him the ceremonial oath dagger of his people, a symbol to remind him to hold his rage in check and to honor his oaths, family, and clan. Taking the great axe he had forged himself, he left to seek out his destiny in the varied lands of Vallhyn.

His journeys led him to an arena where he entered himself into honorable combat. He won himself many battles within the walls of this arena, as well as learning many great lessons from the other fighters. When he tried to take his leave of the place, he found the honor of the arena was not what he had expected. He was imprisoned and forced to continue fighting his fellow combatants.

Biding his time in the cells, he honed his abilities and planned his escape with the other detainees. Each day, he marked his name and date upon the walls before his fights in the tradition of pit fighters until his name was scrawled upon each wall, the ceiling, and the floor. After years spent within the pits, he made his move. He escaped his cell, freed the other imprisoned fighters, retrieved his belongings, and left the arena. On the road away from the arena, he met the first of what would be his many traveling companions, Xylia. She had a prideful yet timid nature at the same time, and she quickly became like a younger sibling to Argarin.

Possibly as a result of his draconic heritage, Argarin takes an intense interest in recovering the riches and equipment of those that fall before him. Immediately after a battle he can be seen rooting around for any hint of items or gold that he can carry for trading or selling. He is not the fondest of the ancient dragons who were oft crueler than not, but he bears no ill will toward the youth of the race. Whenever he comes across a younger member of his draconic cousins, he takes the time to trade some of his treasures with them.